Going into Fire Emblem Warriors: Three Hopes, I didn’t know what to anticipate. I hadn’t dived deep into the musou style, which is concentrated on hacking and slashing via mobs of enemies whereas taking down battlefield generals strategically, in a significant means because the PlayStation 2 era’s Dynasty Warriors video games. Plus, it’s a derivative to one among my favourite Switch video games in a very totally different style. Now, having rolled credit alongside Edelgard and the Black Eagles after 36 hours, I can say that Three Hopes efficiently adapts all the things I cherished about Fire Emblem: Three Houses right into a strategic, combo-heavy musou. It’s a blast to play and packs a narrative simply as thrilling as Three Houses.
Three Hopes begins with just a few dozen youngsters out on a discipline journey, and it’s right here that protagonist Shez meets the Garreg Mach Monastery class. After a stunning demonstration of his mercenary prowess, you head to the monastery and decide the home you wish to be a part of. I linked up with Edelgard’s Black Eagles once more. I’m glad I did as a result of this storyline gave me a wholly new perspective, albeit an alternate canon one, on the route I watched in Three Houses.
A time skip occurs shortly, and now, Edelgard is charging throughout Fódlan, trying to unite the land. Her greatest enemy stays the church, however she additionally has to take care of Alliance chief Claude, Kingdom chief Dimitri, and the troopers who have been as soon as her mates at Garreg Mach. Witnessing these confrontations unfold is entertaining, thrilling, and heartbreaking. Watching characters who have been as soon as my mates die is brutal, particularly when it occurs on the finish of my blade, arrow, or fiery spell.
Three Hopes’ musou fight solely enhanced the impact. Mowing down mobs is straightforward, however former classmates and different named NPCs require extra technique. These enemies have well being bars, an armor class, and respective weaknesses. A mounted enemy may be weak to archer assaults, like these from Bernadetta, however robust towards sword assaults, like these of Shez.
In this example, I may both take direct management of Bernadetta or use Three Hopes’ battle map to pick Bernadetta and order her to assault. I really like how this display screen permits me to cease the continuing combat, take a breather, and plan my subsequent transfer. It grew to become useful within the more difficult levels as a result of you’ll want to full most predominant missions and several other facet quests to get the coveted S rank, which comes with plentiful rewards. I all the time chased S rank, which you’ll earn based mostly on how shortly you accomplished a mission, enemies defeated, and extra.
Knocking again dozens of enemies remained recent and satisfying properly into my Three Hopes journey. Even towards the tip, once I felt the sport had overstayed its welcome, I nonetheless smiled on the sheer quantity of destruction occurring on-screen. It additionally didn’t damage that all the things I did outdoors of battle was acquainted in a means that saved me hooked.
This is due to how a lot Three Hopes borrows from Three Houses. Gifts return, as do assist grades for constructing relationships with characters. You can take them on expeditions and have tea with them. The outlets, blacksmith, coaching teacher, and cooking classes return too. Even Fire Emblem’s conventional rock-paper-scissors gameplay is current in that totally different courses do extra harm to sure forms of enemies. I like how a lot Three Hopes inspired me to concentrate to this system as a result of it stopped me from solely utilizing Shez. Instead, I used everybody, which inspired new methods and helped hold my whole military correctly leveled and ready for the following combat.
That system and the way it affected fight additionally lent itself to the sport’s political conflict facet. I felt like a basic doling out orders, switching characters to examine on totally different aims, and altering methods on the fly to account for brand new facet missions and further formidable enemies. Mix that with the extremely participating narrative, and Three Hopes at occasions feels as political and interesting as Game of Thrones’ greatest seasons.
It’s not all flowers and rainbows for me with Three Hopes, although. While taking part in it’s a thrilling expertise, its visuals principally fail to reside as much as the remainder of the sport. It runs nice, however save for the gorgeous character artwork, you’re principally wanting on the similar jagged and uninteresting castles, forts, and surrounding surroundings. There are highlights right here and there, like your predominant camp, however I spent most of my time on the battlefield, which hardly ever popped visually. I wanted Three Hopes’ visuals had acquired as a lot consideration and love as the remainder of the sport.
Three Hopes runs just a few chapters too lengthy, and a few late-game twists don’t carry the affect they need to consequently, however my 36 hours have been a good time. Three Hopes efficiently and expertly integrates all the things nice about Three Houses into its musou format, each in narrative and in gameplay; it’s been one among my favourite Switch experiences in latest reminiscence consequently. If you want Three Houses, it is best to play Three Hopes, and I’d advocate it to you even if you happen to aren’t accustomed to the musou style. And if you happen to haven’t performed Three Houses, there’s a very good likelihood that’ll be your subsequent recreation after rolling credit on this one.